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		<title>Talk:Whiplash - Revision history</title>
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		<updated>2026-10-16T02:36:53Z</updated>
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	<entry>
		<id>https://willofthe7.com/index.php?title=Talk:Whiplash&amp;diff=1416&amp;oldid=prev</id>
		<title>Luke: Created page with &quot;Few suggestions for rule tweaks to this item:  * The magical effect should probably trigger a STR save rather than CON save (makes more sense based on how similar effects are...&quot;</title>
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				<updated>2017-03-23T15:06:32Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Few suggestions for rule tweaks to this item:  * The magical effect should probably trigger a STR save rather than CON save (makes more sense based on how similar effects are...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Few suggestions for rule tweaks to this item:&lt;br /&gt;
&lt;br /&gt;
* The magical effect should probably trigger a STR save rather than CON save (makes more sense based on how similar effects are treated)&lt;br /&gt;
* The push mechanic is a bit weird, because it may put the target out of your reach denying you second/bonus attack. I'd say make it drop the target prone where they stand&lt;br /&gt;
* Because of how the push works, you almost always want them to make the save and get extra damage instead. I'd tie the extra damage to bad roll on save&lt;br /&gt;
* I'd say replace the 18-20 rule with once-per-turn, and drop the DC to compensate to streamline the effect.&lt;br /&gt;
&lt;br /&gt;
Alternate suggested rule wording:&lt;br /&gt;
&lt;br /&gt;
''Once per turn, user may choose to perform a Whiplash Attack. If the target of size Medium or slammer is hit by the Whiplash Attack they take additional d4 force damage and must take a DC 10 STR save or become prone. If a creature that is size Large or bigger is hit by the Whiplash Attack, they take d6 force damage instead. Whiplash Attack emits a thunderous boom audible out to 300 feet.'''&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The lower DC means more enemies will pass the save, removing the need for randomness.&lt;br /&gt;
* Making it at-will attack rather than random gives reliable source of DPS that can be turned off&lt;br /&gt;
* Lower damage output makes up for it triggering every turn&lt;br /&gt;
* Making it force damage makes it less effective against creatures immune to magical damage&lt;br /&gt;
* The sonic boom gives player reason not to use the attack (stealth, etc..)&lt;/div&gt;</summary>
		<author><name>Luke</name></author>	</entry>

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