Difference between revisions of "Black Poison"

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Black Poison is a poison used by the {{The Crows}} assassin guild, which is an improved version of {{compendium|Basic Poison}}.
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Black Poison is a poison used by the [[The Crows]] assassin guild, which is an improved version of {{compendium|Basic Poison}}.
  
{{ Box | Mechanical Note | Black Poison is an Injury based simple poison.
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{{Poison|  
 
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name=Black Poison|
One vial is enough to coat one slashing or piercing weapon, or up to 3 pieces of ammunition. Applying the poison takes an action. Once applied the poison retains potency for up to 1 minute before drying.
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type=injury based simple poison|
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damagetype=poison|
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damage=1d6|
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save=Constitution|
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dc=10|
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special=One vial is enough to coat one slashing or piercing weapon, or up to 3 pieces of ammunition. Applying the poison takes an action. Once applied the poison retains potency for up to 1 minute before drying.
  
 
A creature hit by the poisoned weapon or ammunition must make a DC 10 CON saving throw or take 1d6 poison damage.}}
 
A creature hit by the poisoned weapon or ammunition must make a DC 10 CON saving throw or take 1d6 poison damage.}}
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[[Category: Item]]

Latest revision as of 19:41, 24 April 2017

Black Poison is a poison used by the The Crows assassin guild, which is an improved version of Basic Poison.


Black Poison
Poison


Poison Type: injury based simple poison
Damage Type: poison
Damage: 1d6
Save: Constitution
DC: 10


One vial is enough to coat one slashing or piercing weapon, or up to 3 pieces of ammunition. Applying the poison takes an action. Once applied the poison retains potency for up to 1 minute before drying.

A creature hit by the poisoned weapon or ammunition must make a DC 10 CON saving throw or take 1d6 poison damage.



Information published with permission, as per SRD 5.1
see Will of the Seven Campaign:Copyrights