Difference between revisions of "Healing Amulet"
From Will of the Seven Campaign
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[[File:Amulet.png|thumb|Healing Amulet of Tempus]] | [[File:Amulet.png|thumb|Healing Amulet of Tempus]] | ||
− | Healing Amulet is a small amulet shaped as the holy symbol of Tempus. It is currently carried by [[Butt Butterscotch]]. | + | Healing Amulet is a small, ornate, steel amulet shaped as the holy symbol of Tempus. It is currently carried by [[Butt Butterscotch]]. |
It was previously in the possession of [[Samuel Summers]] who could not use it due to his condition. The amulet appears to be un-usable and even detrimental to undead creatures. | It was previously in the possession of [[Samuel Summers]] who could not use it due to his condition. The amulet appears to be un-usable and even detrimental to undead creatures. | ||
The amulet appears to be able to inspire and re-invigorate the wearer and the people around them. | The amulet appears to be able to inspire and re-invigorate the wearer and the people around them. | ||
+ | |||
+ | It was left at [[Drakenhoff's Estate]] by the Knights of Tempus during the [[crusade]]. Samuel does not want to hold on to this item because it harbors bad memories for him. | ||
{{Box | Mechanical Note | The amulet has 3 charges. User can expend a charge as a Bonus Action. | {{Box | Mechanical Note | The amulet has 3 charges. User can expend a charge as a Bonus Action. |
Revision as of 15:52, 16 June 2016
Healing Amulet is a small, ornate, steel amulet shaped as the holy symbol of Tempus. It is currently carried by Butt Butterscotch.
It was previously in the possession of Samuel Summers who could not use it due to his condition. The amulet appears to be un-usable and even detrimental to undead creatures.
The amulet appears to be able to inspire and re-invigorate the wearer and the people around them.
It was left at Drakenhoff's Estate by the Knights of Tempus during the crusade. Samuel does not want to hold on to this item because it harbors bad memories for him.
Mechanical Note
The amulet has 3 charges. User can expend a charge as a Bonus Action.
When a charge is expended the amulet casts the Cleric spell Aid.
The amulet regains one charge per day, up to maximum of 3. Whenever the amulet regains a charge is a 50% chance it regains another one immediately, but may never hold more than 3 charges.© willofthe7.com