Paragon Blood Sorcerous Origin

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It is believed that the Paragons interbred with the mortal races of Eoran. Their descendants were mortal, but inherited small part of their divine power.

The Paragon Blood is available as an alternate Sorcerous Origin. This origin is based on the Favored Soul origin from the Unearthed Arcana.

Paragon Blood Sorcerous Origin

Your innate magic comes from the Paragon blood that was mingled the blood of your ancestors. Most often, sorcerers with this origin trace their descent back to one of the Paragons though most modern Sorcerers do not know their divine ancestor.

Divine Magic

Your link to the divine power of the Paragons allows you to learn spells normally associated with the cleric class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

Supernatural Resilience

At 1st level, the blessing of the gods grants you enhanced durability. Your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class.

Divine Fortitude

Starting at 1st level, your divine ancestry allows you to perform supernatural feats. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can’t use it again until you finish a short or long rest.

Blessed Countenance

At 6th level, your divine essence causes you to undergo a minor physical transformation. Your appearance takes on an otherworldly version of one of the following qualities (your choice): beautiful, youthful, kind, or imposing. Whatever your choice, if your proficiency bonus applies to a Charisma check, double that bonus.

Divine Resistance

At 14th level, you become immune to disease, poison damage, and the poisoned condition.

Unearthly Recovery

At 18th level, you gain the ability to overcome grievous injuries. As a bonus action when you have less than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum. Once you use this feature, you can’t use it again until you finish a long rest.