Worg
This is the worg ridden by Broblin. Worgs differ from wolves because they are intelligent, can speak, and are evil. They may choose to kill or hunt for sport. They do not have the same type of logic as other animals.
To be a worg rider, a goblin must raise the worg from a baby to assert their dominance and gain control over it.
Because worgs are evil, druids naturally dislike them.
Zoryy Feathermoon realizes she is able to wildshape into this creature during the fight with Broblin. Although, worgs are evil so there may be risks associated with that action.
Druul
Worg, Large Mostrosity, neutral evil
Armor Class: 13 (natural armor)
Hit Points: 26 (4d10+4)
Speed: 50ft
Size: Large
STR | DEX | CON | INT | WIS | CHA |
16(+3) | 13(+1) | 13(+1) | 7(-2) | 11(+0) | 8(-1) |
Damage Vulnerability: -
Damage Resistance: -
Damage Immunity: -
Skills: Perception +4
Senses: darkvision 60ft, passive Perception 14
Languages: Goblin, Worg
Challenge: 1/2 (100XP)
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
see Will of the Seven Campaign:Copyrights