Difference between revisions of "Healing Amulet"
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The amulet appears to be able to inspire and re-invigorate the wearer and the people around them. | The amulet appears to be able to inspire and re-invigorate the wearer and the people around them. | ||
− | It was left at [[Drakenhoff | + | It was left at the [[Drakenhoff Estate]] by the Knights of Tempus during the [[crusade]]. Samuel does not want to hold on to this item because it harbors bad memories for him. |
− | {{ | + | {{Item| |
+ | name=Healing Amulet| | ||
+ | type=amulet, necklace| | ||
+ | charges=3| | ||
+ | weight=1| | ||
+ | special= The amulet has 3 charges. User can expend a charge as a Bonus Action. | ||
− | When a charge is expended the amulet casts | + | When a charge is expended the amulet casts {{compendium|Aid}}. |
− | The amulet regains one charge per day, up to maximum of 3. Whenever the amulet regains a charge is a 50% chance it regains another one immediately, but may never hold more than 3 charges. }} | + | The amulet regains one charge per day, up to maximum of 3. Whenever the amulet regains a charge is a 50% chance it regains another one immediately, but may never hold more than 3 charges.}} |
[[Category:Item]] | [[Category:Item]] |
Latest revision as of 19:15, 24 April 2017
Healing Amulet is a small, ornate, steel amulet shaped as the holy symbol of Tempus. It is currently carried by Butt Butterscotch.
It was previously in the possession of Samuel Summers who could not use it due to his condition. The amulet appears to be un-usable and even detrimental to undead creatures.
The amulet appears to be able to inspire and re-invigorate the wearer and the people around them.
It was left at the Drakenhoff Estate by the Knights of Tempus during the crusade. Samuel does not want to hold on to this item because it harbors bad memories for him.
Healing Amulet
amulet, necklace
Requires Attunement: no
Charges: 3
Weight: 1
The amulet has 3 charges. User can expend a charge as a Bonus Action.
When a charge is expended the amulet casts Aid.
The amulet regains one charge per day, up to maximum of 3. Whenever the amulet regains a charge is a 50% chance it regains another one immediately, but may never hold more than 3 charges.
see Will of the Seven Campaign:Copyrights