Difference between revisions of "Whiplash"

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Whiplash works like a mundane war hammer, except on a successful hit it has a 15% chance of either pushing the struck enemy away and making them go prone, or inflicting extra damage.
 
Whiplash works like a mundane war hammer, except on a successful hit it has a 15% chance of either pushing the struck enemy away and making them go prone, or inflicting extra damage.
  
{{Box | Mechanical Note | Whiplash is a +1 Magical War Hammer.  
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{{Box | Mechanical Note | Whiplash is a +1 Magical {{compendium|War Hammer}}.  
  
 
When rolling to hit, a natural, unmodified result between 18 and 20 (inclusive) triggers the whiplash effect.  
 
When rolling to hit, a natural, unmodified result between 18 and 20 (inclusive) triggers the whiplash effect.  
  
The enemy must take a Constitution Check. If they fail, they are pushed d4 x5 feet away and become prone. If they pass they take 1d6 of additional damage instead. The DC for the Constitution Check is 12.  
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'''Whiplash:''' If hit, the target must take a DC 12 Constitution save or be are pushed d4 x5 feet away from the wielder and become prone. If the target makes save they take 1d6 of additional damage instead.  
  
Creatures two or more sizes larger than the user don't get pushed, and take damage automatically.}}
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Creatures two or more sizes larger than the user automatically pass the save and take the extra damage without needing to roll.}}
  
 
[[Category:Item]]
 
[[Category:Item]]

Revision as of 12:40, 22 March 2017

Whiplash.jpg

Whiplash is a magical war hammer wielded by Kylee O'Ren.

It was given to her by Samuel Summers but it's origin is yet unknown.

Whiplash works like a mundane war hammer, except on a successful hit it has a 15% chance of either pushing the struck enemy away and making them go prone, or inflicting extra damage.

Mechanical Note


Whiplash is a +1 Magical War Hammer.

When rolling to hit, a natural, unmodified result between 18 and 20 (inclusive) triggers the whiplash effect.

Whiplash: If hit, the target must take a DC 12 Constitution save or be are pushed d4 x5 feet away from the wielder and become prone. If the target makes save they take 1d6 of additional damage instead.

Creatures two or more sizes larger than the user automatically pass the save and take the extra damage without needing to roll.

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