Difference between revisions of "W.H.Y.N.O.T."

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(Created page with "W.H.Y.N.O.T. stands for Whimsical High Yield Namfodled Obliteration Thermite. It is a highly complex explosive weapon that can be thrown like a bomb. It was invented by Namf...")
 
 
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damagetype= fire|
 
damagetype= fire|
 
damage= 4d6|
 
damage= 4d6|
special=When throwing the device specify a target anywhere within 40 ft from the user. The W.H.Y.N.O.T. scatters d4 feet away from the chosen target and gently lands on the ground making a loud ticking noise. The ticking noise stops after 6 seconds (1 round) and then explodes.
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special='''Throw to Deploy''': When throwing the device specify a target anywhere within 40 ft where you want to deploy it (no attack roll is necessary).  
  
Any creature within 10 feet from the device take 4d6 Fire damage, or half of that if they pass a DC10 Dexterity saving throw.
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'''Bounce.''' Once deployed The W.H.Y.N.O.T. scatters d4 feet away from the chosen target and gently lands on the ground. At this point it counts as armed and ready to explode.
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'''Delayed Explosion.''' Once armed, the device makes a a ticking noise that can be heard within 15 feet until your next turn and then explodes.
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The explosion is a 10 feet cube centered on the armed device. Any creature caught within take 4d6 Fire damage, or half of that if they pass a DC10 Dexterity saving throw.
 
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[[Category:Item]]
 
[[Category:Item]]

Latest revision as of 13:36, 25 April 2017

W.H.Y.N.O.T. stands for Whimsical High Yield Namfodled Obliteration Thermite. It is a highly complex explosive weapon that can be thrown like a bomb. It was invented by Namfoodle Fizzlebang.


W.H.Y.N.O.T.
clockwork explosive, ranged weapon


Magical Weapon: no
Requires Attunement: no
Range: 40
Weight: 1
Properties: thrown
Attack Modifier: -
Damage Type: fire
Damage: 4d6


Throw to Deploy: When throwing the device specify a target anywhere within 40 ft where you want to deploy it (no attack roll is necessary).

Bounce. Once deployed The W.H.Y.N.O.T. scatters d4 feet away from the chosen target and gently lands on the ground. At this point it counts as armed and ready to explode.

Delayed Explosion. Once armed, the device makes a a ticking noise that can be heard within 15 feet until your next turn and then explodes.

The explosion is a 10 feet cube centered on the armed device. Any creature caught within take 4d6 Fire damage, or half of that if they pass a DC10 Dexterity saving throw.



Information published with permission, as per SRD 5.1
see Will of the Seven Campaign:Copyrights