Difference between revisions of "Mr. Barkley"

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(Created page with "Mr. Barkley Mr. Barkley is a large Mastif Hound and a former resident of Pearltown. He was left to starve, tied to a post near the stable after...")
 
 
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Mr. Barkley was rescued, by the [[Protagonists]].
 
Mr. Barkley was rescued, by the [[Protagonists]].
  
[[Harlan Underford]] has expressed interest in training the unusually bright animal as his mount, as it is the custom of his people.  
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[[Harlan Underford]] has expressed interest in training the unusually bright animal as his mount, as it is the custom of his people.
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{{StatBlock|
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name=Mr. Barkley|
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type=Mastiff, beast|
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size=Medium|
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ac=12|
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hp=5 (1d8+1)|
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speed=40 ft|
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str=13(+1)|
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dex=14(+2)|
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con=12(+1)|
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int=3(-4)|
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wis=12(+1)|
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cha=7(-2)|
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skills=Perception +3|
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senses=passive Perception 13|
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challenge=1/8 (25XP)|
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special='''Keen Hearing and Smell.''' The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.|
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actions='''Bite.''' Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.|
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}}
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[[Category:Friend]] [[Category:Beast]]
 
[[Category:Friend]] [[Category:Beast]]

Latest revision as of 05:38, 25 April 2017

Mr. Barkley

Mr. Barkley is a large Mastif Hound and a former resident of Pearltown. He was left to starve, tied to a post near the stable after the residents of the town fell pray to Squidface and his undead pirates.

Mr. Barkley was rescued, by the Protagonists.

Harlan Underford has expressed interest in training the unusually bright animal as his mount, as it is the custom of his people.


Mr. Barkley
Mastiff, beast, unaligned


Armor Class: 12
Hit Points: 5 (1d8+1)
Speed: 40 ft
Size: Medium


STR       DEX       CON       INT       WIS       CHA      
13(+1) 14(+2) 12(+1) 3(-4) 12(+1) 7(-2)

Damage Vulnerability: -
Damage Resistance: -
Damage Immunity: -
Skills: Perception +3
Senses: passive Perception 13
Languages: none
Challenge: 1/8 (25XP)


Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions


Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Stat block published with permission, as per SRD 5.1
see Will of the Seven Campaign:Copyrights