Difference between revisions of "Whiplash"

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(Created page with "thumb Whiplash is a magical war hammer wielded by Kylee O'Ren. It was given to her by Samuel Summers but it's origin is yet unknown. Whiplash...")
 
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It was given to her by [[Samuel Summers]] but it's origin is yet unknown.
 
It was given to her by [[Samuel Summers]] but it's origin is yet unknown.
  
Whiplash works like a mundane war hammer, except on a successful hit it has a 25% chance of either pushing the struck enemy away and making them go prone, or inflicting extra damage.
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Whiplash works like a mundane war hammer, except on a successful hit it has a 15% chance of either pushing the struck enemy away and making them go prone, or inflicting extra damage.
  
{{Box | Mechanical Note | Roll to hit as normal. When rolling for damage, a roll of 7 or 8 on the damage die triggers the whiplash effect. Enemy takes Strength saving throw and if they fail, they are pushed 5 feet away and fall prone. If they pass they take 1d4 extra damage instead. DC is users's STR value. Creatures two or more sizes larger than the user don't get pushed, and take damage automatically.}}
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{{Box | Mechanical Note | Whiplash is a +1 Magical War Hammer. When rolling to hit, a natural, unmodified result between 18 and 20 (inclusive) triggers the whiplash effect. The enemy takes a constitution check throw and if they fail, they are pushed d4 x5 feet away and fall prone. If they pass they take 1d6 of extra damage instead. DC is users's STR value. Creatures two or more sizes larger than the user don't get pushed, and take damage automatically.}}
  
 
[[Category:Item]]
 
[[Category:Item]]

Revision as of 12:55, 26 May 2016

Whiplash.jpg

Whiplash is a magical war hammer wielded by Kylee O'Ren.

It was given to her by Samuel Summers but it's origin is yet unknown.

Whiplash works like a mundane war hammer, except on a successful hit it has a 15% chance of either pushing the struck enemy away and making them go prone, or inflicting extra damage.

Mechanical Note


Whiplash is a +1 Magical War Hammer. When rolling to hit, a natural, unmodified result between 18 and 20 (inclusive) triggers the whiplash effect. The enemy takes a constitution check throw and if they fail, they are pushed d4 x5 feet away and fall prone. If they pass they take 1d6 of extra damage instead. DC is users's STR value. Creatures two or more sizes larger than the user don't get pushed, and take damage automatically.

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