Difference between revisions of "Glaive of Silvanus"

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{{Weapon|
 
{{Weapon|
name=Glaive of Sylvanus|
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name=Glaive of Silvanus|
 
type=melee weapon, martial, {{compendium|Glaive}}|
 
type=melee weapon, martial, {{compendium|Glaive}}|
 
magic=yes|
 
magic=yes|
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'''Wrath of Silvanus.''' You may cast {{compendium|Inflict Wounds}} by pointing the glaive at a target. Once the spell is cast, it may not be cast again until Silvanus judges you worthy. Once per day you may attempt to pray to Silvanus to restore the charge. Make a percentile roll with a 50% chance of success.
 
'''Wrath of Silvanus.''' You may cast {{compendium|Inflict Wounds}} by pointing the glaive at a target. Once the spell is cast, it may not be cast again until Silvanus judges you worthy. Once per day you may attempt to pray to Silvanus to restore the charge. Make a percentile roll with a 50% chance of success.
 
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[[Category:Item]]

Latest revision as of 11:03, 28 April 2017

Glaive of Silvanus is a magical weapon carried by Zorry Feathermoon.

The weapon was created by Arielle by combining the Magical Sickle found in the Lifeless Garden and a shard of the Purge Blade.

The weapon is unique in that it has a living hilt that sprouts tiny leaves. Zorry has learned to use her Duridcraft to make the hilt grow and shrink transforming it between the sickle and glaive form.


Sickle of Silvanus
melee weapon, Sickle


Magical Weapon: yes
Requires Attunement: no
Range: melee
Weight: 2
Properties: light
Attack Modifier: +1
Damage Type: slashing
Damage: 1d4+1


When the sickle blade is used in combat, it deals magical slashing damage and immediately heals the target for the exact same amount of damage.

Poison Detection. The sickle blade blade glows red in the presence of poison.

Magical Item Detection. The sickle blade glows blue in the presence of magical item, and red in the presence of a cursed item.

Glaive Form. You can cast Druidcraft on the hilt to transform the weapon into Glaive of Silvanus.

Natural Tranquility. When the vines wrapped around the hilt of the Sickle sprout green and vibrant leaves you may cast Cure Wounds. When the spell is cast the leaves wither away and turn to dust and the spell can't be cast until they grow back. The Sickle automatically re-grows it's leaves after a long rest. If the spell is cast at a non-hostile animal, double the healing dice.

Healing Feedback. Whenever the sickle's magic is used to heal a non-hostile animal, you are immediately healed for d6.



Information published with permission, as per SRD 5.1
see Will of the Seven Campaign:Copyrights


Glaive of Silvanus
melee weapon, martial, Glaive


Magical Weapon: yes
Requires Attunement: no
Range: melee
Weight: 6
Properties: reach, versatile
Attack Modifier: +1
Damage Type: nature
Damage: 1d10+1 / d12+1


Any time the glaive is used in combat to inflict damage to a non-hostile animal, it immediately deals 2d20 Nature damage to the wielder. When used against animals the weapon deals non-magical, slashing damage.

Sickle Form. You can cast Druidcraft on the hilt to transform the weapon into Sickle of Silvanus.


Wrath of Silvanus. You may cast Inflict Wounds by pointing the glaive at a target. Once the spell is cast, it may not be cast again until Silvanus judges you worthy. Once per day you may attempt to pray to Silvanus to restore the charge. Make a percentile roll with a 50% chance of success.



Information published with permission, as per SRD 5.1
see Will of the Seven Campaign:Copyrights