Difference between revisions of "Act 1"
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== A Day in Fairhaven == | == A Day in Fairhaven == | ||
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+ | Upon arriving in Fairhaven, the party split up to attend personal business. | ||
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+ | [[Cleric|But Butterscotch]] visited the [[Fairhaven Temple of Tempest]]. [[Barbarian|Kylee O'Ren]] went shopping and ended up at the [[Jerk Blacksmith]]. [[Rogue|Harlan Underford]] established contact with [[Dirty Dirk]], local Thieves Guild member and gathered intel about the local crime underworld. | ||
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+ | Dirty Dirk revealed information about the three prominent local gangs, and their leaders: [[Rando DeButt|Rando]], [[Smiling Sullivan]] and [[Cutthroat Jim]]. | ||
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+ | The party then re-convened at the [[Nice Blacksmith]] and haggled over equipment prices. | ||
== Meeting with Richard == | == Meeting with Richard == |
Revision as of 09:42, 23 May 2016
Contents
- 1 The Introduction
- 2 The Journey
- 3 A Day in Fairhaven
- 4 Meeting with Richard
- 5 The Ambush
- 6 A Rando Encounter
- 7 Party at the Seagull
- 8 Dinner with Richard
- 9 Search for Lord Aiden's Mansion
- 10 Exploring the Mansion
- 11 Lord Drakenhoff Encounter
- 12 Captive Audience
- 13 Exploring Lord Aden's Study
- 14 Forest Encounter
The Introduction
The story starts in a tavern in the Dockside district of Fynwell where Kylee O'Ren is recruiting mercenaries for her mission. The only people who answer her flyers and show up to the meeting are Butt Butterscotch, Bilbido Tastyflute, Harlan Underford and Zorry Feathermoon. Kylee explains that she has been contacted by old family friend Richard Oddenheim who needs assistance securing and transporting some Ancient Artifacts out of Fairhaven.
The protagonists, meet, greet and introduce themselves. Bilbido then performs a song titled "When You Send Me Carrier Pigeons". Patrons of the tavern agree it is an excellent cover of Yoland Swaginson hit single, "When You Send Me Ravens". Every one gets their advance pay (half of the agreed upon sum) and make travel plans.
The Journey
The company books a trip to Fairhaven on the Royal Seagull commanded by Captain Bethany Rogers. While en-route, the ship becomes enveloped in a magical mist that limit it's visibility and then fired upon by a hidden ship.
The projectiles which crash on the deck turn out to be barrels full of bones, which become animated skeleton warriors. While the crew is busy fighting with the undead threat, the enemy ship emerges from the mist and prepares for boarding. Bethany identifies the enemy ship as familiar merchant vessel The Kraken, however it's crew appears to have been replaced by the living dead. One notable addition to the ships silhouette is a massive trebuchet mounted on the back deck. It's hull also appears to be filled to the brim with human bones.
The boarding crew is composed mostly of skeleton warriors accompanied by a few Wights. The heroes are able to keep the deck clear by liberal use of the Thunderwave spell. Most of the Wights are dunked into the brine before they reach close combat range.
The party members without access to deck-clearing spells fight their way to the balista, and use it to damage the sails of The Kraken. With it's sails ripped to shreds, the undead ship falls behind and the Royal Seagull is able to get away.
The enemy ship appears to be commanded by a Squidface, a mysterious Mindflyer wearing pirate garb. During the encounter he briefly manages to mind control both [[Barbarian|Kylee O'Ren] and Bethany Rogers. Kylee experiences a vivid hallucination during which she re-lives the horrific murder of her parents, and passes out.
Bethany on the other hand falls under the control of the Mindflyer and manages to heavily damage the ship's balista, before she is knocked unconscious by the heroes. The first mate Steven LaCase is grateful that the heroes managed to incapacitate her before she hurt anyone, and before the crew noticed anything.
A Day in Fairhaven
Upon arriving in Fairhaven, the party split up to attend personal business.
But Butterscotch visited the Fairhaven Temple of Tempest. Kylee O'Ren went shopping and ended up at the Jerk Blacksmith. Harlan Underford established contact with Dirty Dirk, local Thieves Guild member and gathered intel about the local crime underworld.
Dirty Dirk revealed information about the three prominent local gangs, and their leaders: Rando, Smiling Sullivan and Cutthroat Jim.
The party then re-convened at the Nice Blacksmith and haggled over equipment prices.